BLOCKS IN THE EAST is a new concept wargame covering the whole Eastern Front campaign from 1941 to 1945. It was created by the Italian wargamer Emanuele Santandrea and illustrated by Silvia Grazioli, Riccardo Gatti, and Emanuele Santandrea himself. Game InfoAges: 16+ Accessories |
Blocks in the EastDeveloped on wooden blocks and cubes system, with a full laminated multicolor 125x87 cm map board, there's not any paper component. All the over 600 wooden/plastic components have been created by the best Italian artisinal industry and painted "A buratto", a technique usually adopted for painting car parts and accessories. The game covers conflict simulations on the strategic scale level. It is designed for two/four players, one/two controlling the Soviet Red Army and the other one/two controlling the Axis Powers. Upcoming games of the BLOCKS-series are
Historical Background On 22 June 1941, under the codeword Dortmund, the German Wehrmacht started the invasion of the Soviet Union ("Operation Barbarossa"). Over 150 divisions - ca. 3,6 million troops - of the Axis powers invaded the USSR along a 2,900 km front - the largest invasion in the history of warfare. In addition to troops, Barbarossa involved 600,000 motor vehicles, 750,000 horses, 3350 tanks, 7300 guns, and nearly 2000 planes. BLOCKS IN THE EAST recalls in game form the most decisive battles fought in the Eastern Front from the beginning of the invasion in summer 1941 until the dramatic end in Berlin in spring 1945. Although based on history, players in command of the two factions can modify the evolution of the history of World War II on the Eastern Front. Rules Introduction The rules are divided into three major sections which can be learned one at a time: Scale A hexagon is approximately 53 miles (70 km) across. Scenarios With over 300 units counters and 300 different resource points of various color, players can enjoy hours of fun by playing the full Codeword Dortmund Campaign from 1941 to 1945, or one of the 8 other scenarios: Every scenario has different victory conditions and length, with a different playing time.
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